Grandvar

A royal nord barbarian with a short fuse and and the ability to take a lot of hits.

Description:

Grandvar, level 8
Human, Veteran
Build: Warrior/Barbarian
Fighting Style: Sword & Shield
Background: Next in line of command for the land of Brunderhal

FINAL ABILITY SCORES
Str 12, Dex 10, Wis 10, Con 21, Cha 8, Luc 13

STARTING ABILITY SCORES
Str 10, Dex 9, Wis 8, Con 10, Cha 8, Luc 10

HP: 92
MP: 40

Born Traits: +2 to HP per level, Survival
God Abilities: Gain 25% of max HP every time an enemy of “evil” alignment is slain by player

POWERS

ROLEPLAYING:

  • Sailing
  • Intimidation/Interrogation

BATTLE:
*Battle Shout: 1AP- Any enemy within a 2 square radius of Grandvar must attack him as long as ability is active
*Brutal Strike: 1/2 of max MP- Does damage equal to damage taken by Grandvar
*Battle Leap: 1AP- Grandvar leaps into the air moving 1/2 of normal move distance. When he lands has 50% chance to knockdown any enemy within 1 square radius of Grandvar
*Empower Ability: 5MP- for additional cost add an additional effect to ability (SEE BELOW)
*Magic Shield: 5MP- Add the defense of the sheild to all magic defense
*Earth Shatter: 4MP- Does 1/2 of strength in Earth dmg to all enemies in a line of 3 squares. (Roll a scatter die for all hit-move 1 square in direction of scatter die. If direct hit=knockdown)

EMPOWERED ABILITIES:

*Battle Shout: enemies in ranges lose 1AP
*Battle Leap: Can move full move distance
*Magic Shield: Add chest piece to magic resistance
*Sailing: +5 to Sailing rolls
*Intimidation/Interrogation: +5 to Intim/Inter rolls

Bio:

Grandvar

Agartha Version 1 CmdrNikFury