Name: Oldor (Ole-Door)
The Soul Forger, The Lord of the Twin Pickaxes, The Unmoving Stone of War

Portfolio: God of Dwarves, smithing, metallurgy, stonework, mining, earth, mountains, tradition, runes, endurance, survival, constitution, military strategy, and war.

Description: Oldor is described as a gigantic male dwarf with a barrel chest. His hair and beard are sculpted gray stone, and his skin is earth-brown in color. His eyes are silvery flames. Oldor is most often depicted working at a forge or on a field of battle. His favorite weapons are two pickaxes, made from solidified magma, which can cause geyser springs and earthquakes. He normally communicates to worshipers through sudden geological activity. His holy symbol is a cut, faceted gem inside of a mountain.

Dogma: In Oldor’s creed, the gifts of the earth exist to be taken and used to create practical works. His followers are expected to be strong of body and will. Oldor does not object to tunneling, mining, or gathering the treasures of the Pythia, but he frowns on clumsy or haphazard mining. Oldor’s worshipers are encouraged to seek out the hidden gifts that Oldor watches over and to enhance their natural beauty and the beauty of the mines from which they are taken. Oldor does not encourage greed, as he says that true beauty is found in discovery and crafting, not hoarding. Oldor also supports the protection of Dwarven tradition and culture as well as the expansion of these things. He also warns against change and expects followers to distrust change and those who propose it. Followers are to not fight one another, and seek out and kill giants.

Worshipers: Almost all Dwarves worship Oldor, but so do many blacksmiths, metal workers, masons, miners, rune enchanters, survivalists, soldiers, and military strategists.

Clergy: Oldor’s clerics wear earthy colors, with chain mail and silvered helms. His clerics are usually drawn from family lines, like most dwarven occupations. His clerics explore the depths beneath the earth, work metals, and search for rare or magical ores. They travel to find knowledge that will improve their craft or to teach others. They seek to uncover the treasures of the earth without marring the natural beauty of the tunnels and mines and without succumbing to greed. They supervise mines, ensuring they are safe and secure from monsters and enemies of the Dwarves. They also help with subterranean agriculture. The church of Oldor has an active role in guiding the morals of dwarven communities; they emphasize his hand in everyday Dwarven activities and invoke his blessing when these tasks are begun. They lead the push to found new Dwarven kingdoms and increase their status among surface communities.

Temples: Oldor is mainly worshipped at forges, hearths, mines, and after battles; but he does have temples. Oldor’s temples are always in natural caverns and the desire is to maintain their natural look, most often they are chosen because of their display of geological phenomenon, such as underground hot springs, volcanic activity, and strange rock formations.

Rituals: Worship services to Oldor include rhythmic hammering on stone, chanted hymns, and displays of gemstones and minerals. Everyday Dwarven activities are also considered to be rituals to Oldor. Sacrifices of gems and jewels are made to Oldor during the time of the Deepstone Triad. Precious stones are ground to a powder and mixed with herbs and fungi to be used as fertilizer for subterranean flora.

Significant Holy Days:

  • The Deepstone Triad: Oldor’s holy days are on the nights of the new moons and the days following and preceding those nights. This day-night-day sequence is known to Oldor’s faithful as the Deepstone Triad, for they teach that the moons hide themselves beneath the earth during these times.

Significant Relics:

  • The Rune Cutter: A magical sword covered in runes that can cause tremors, it can also shrink to the size of a small rune cutting knife that is said to be able to make the most powerful runes ever carved.


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